Abios: Mapping competitive advantages in esports

This piece first appeared in Edition 9 of The Esports Journal

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Albin Niva Printz, Data Scientist at Abios, explores the data from maps in popular esports games to find out if there are some inherent disadvantages of starting in certain locations in games. Moreover, he discusses how this data can be useful for different stakeholders.

All online video games are hosted on servers. The servers interpret every data point such as the map, equipped items, and kills. This goes from the surrounding environment in the game down to the smallest player movement. Knowing all of these granular data points gives the power to see different patterns — especially if you know what to look for. 

Most esports games, and video games in general, are played on maps that set the premise, limits and boundaries of the game. Some of these are bigger than others, such as Battle Royale maps like Fortnite, whereas titles like League of Legends or CS:GO have smaller maps. These arenas are supposed to make the gameplay fun while enabling the use of different strategies and synergies. 

When maps are designed for competitive games, many might think that they are similar to board games like chess, in the way that both sides are created equal and should have the same chance of winning. However, just like in chess, they don’t. In chess, there is something called the first mover’s advantage, which sees the white side win 52-56 per cent of the time versus black. 

Even though it’s a small difference, competitively it could have a huge impact. This could be factored into esports as well when calculating the probabilities of different teams winning.

Blue side advantage

In League of Legends, the map is rectangle-shaped and sliced into two pieces diagonally. The sides are called blue and red. Each of the teams starts on either side of the diagonal and are expected to destroy the Nexus of the opposing team across the map. 

Since the sides are of equal size, one could think that teams on both sides would have an equal chance of winning. However, the statistics tell a different tale. Regardless of the many attempts to make the sites even, blue side is favoured by 6.2 percentage points (p.p) in official esports tournaments, according to our data at the time of writing (03-08-2021). 

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One interesting finding is that the win rate isn’t constant over the duration of the game. It spikes at the beginning, where the blue side has a significant 70 per cent chance of winning (with some variance due to a small sample size). It later disappears to become negligible at the 30-minute mark. 

This is due to different factors, however, a major point is that the map isn’t mirrored. It gives the blue team an early game advantage due to objectives such as the dragon and the red buff being situated in favour of the blue team.

To read the rest of this piece, go to The Esports Journal Edition 9, page 22.

Read The Esports Journal


Supported by: Abios

Abios: Mapping competitive advantages in esports

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